Blender Modelling Tutorial – Making a Knight Chess Piece Part 1 Making the Horse's Head

This is the primary a part of a tutorial that reveals make a knight chess piece. This half reveals make the horse’s head.

The method used is to create a 2D define, extrude it to create a 3D mannequin after which apply the subdivision floor modifier to form it and to extend it mesh density.

Different strategies of filling the 2D define are checked out together with a single ngon (multi sided) face. The ngon face when extruded doesn’t subdivide effectively and so was not helpful for this mannequin and this specific method.

Partially completed and the completed mannequin can downloaded from my web site, there you’ll find different fashions, photos and sources –

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